UX Designer (Remote)
RainFocus
Posted 1 day ago
Job description
What You'll Do:
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Shape ideas into testable bets
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Partner with stakeholders and executives to capture strategic ideas and turn them into clear hypotheses
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Define the problem, the target customer, the business case, and the evidence that would change our minds
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Push back constructively when an idea lacks a clear problem or buyer
Lead discovery research
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Plan and run high-volume discovery with customers and prospects, including interviews, workshops, concept tests, and usability sessions
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Work with Stakeholders, Sales, and Customer Success to find the right participants quickly
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Synthesize findings into short, decision-ready insights
Build proof-of-concept prototypes
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Create interactive prototypes, from clickable concepts to functional PoCs, using AI-assisted tools
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Apply sound UX judgment to flows, information architecture, and interaction design
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Work with your developer counterpart to draw a clear line between prototype-grade and production-ready, and hand off cleanly
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Use PoCs to confirm understanding, not to deliver solutions
Validate against the market
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Test willingness to adopt and pay, not just whether people like the idea
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Define success signals before each validation cycle and track them
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Present recommendations to leadership with the evidence behind them
Protect the integrity of the process
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Frame every prototype clearly as exploratory so customers never hear a commitment
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Work with Sales and Legal on NDAs, disclosure, and expectation-setting
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Keep Sales informed of what you're learning and what is, and isn't, safe to say to customers
Lead the pod
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Set priorities, rhythm, and working agreements for a small cross-functional team
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Share frequent, brief readouts instead of big-bang reviews
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Build reusable templates, scripts, and prototype patterns that make each cycle faster
What this role does NOT do
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Build or customize solutions for a specific customer
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Help customers integrate, configure, or implement our software
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Make roadmap or delivery commitments based purely on a PoC
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Ship production code (engineering reviews and rebuilds PoCs before anything goes to market)
What Success Looks Like:
Success is measured by the quality of the decision, not by whether an idea moves forward. A well-evidenced "stop" is a win.
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Ideas reach a go/no-go decision in weeks, not quarters
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Ideas the business funds are backed by clear problem definitions, working prototypes, and customer proof
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Leadership and Sales trust the evidence and understand why ideas advanced or stopped
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Fewer fully built features fail to find demand
What You Bring:
Core skills
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Strong business thinking: markets, buyers, pricing, and ROI, not just usability
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Demonstrated rapid prototyping ability, including fluency with AI-assisted building tools
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Hands-on discovery research experience and comfort talking directly with customers and prospects, including senior stakeholders
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UX and product design fundamentals, with a portfolio or examples of shipped work
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Product management experience or equivalent: scoping, prioritization, and stakeholder management
Also valuable
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B2B SaaS experience, especially enterprise software
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Comfort working in or alongside a live codebase
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Experience leading small teams without formal authority
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The confidence to tell senior leaders "the evidence doesn't support this"
How this role is different
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From a traditional PM: less roadmap ownership, more hypothesis testing, and you build the artifacts yourself
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From a UX Designer: you own the business case and market validation, not just the experience
You will be sent to the employer's official application page.
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